Museum 3

what will the museum of the future be like?

In a previous post and discussion on Linkedin I asked the question "Do visitors still read interpretive text panels?". The comments recieved led me to think about how we are delivering this information and the impact it has on the visitor experience. See http://tiny.cc/bcewt for that post
In the good old days an artifact in a museum would be accompanied by a tiny hand written label with the name, location, date collected and material used. The artefact itself was the focus. If the visitor wanted more information they went to the library. The museum was there to preserve and present the artefact. The museums mandate has slowly evolved to now providing more of an educational function. However, lately it seems how the text and recently video information is provided has become the focus and the artefact or exhibit is merely the jumping off point. 
Many museums are now turning to using mobile technology to supply even more information. The discussion now in design meetings is how we add more multimedia, text and make it accessible on a mobile platform.  Our discussions about creating a visitor experience center on the UXD, (user experience design), or how visitors play with the text and video and not on how they experience the actual artefact.  Our “WOW” visitor experience is becoming something centered on screens and the manipulation of information and has nothing to do with the “real” artefacts on display. The object is no longer enough, now we have to layer an augmented reality piece over it to make it exhibit worthy.
I admit I love this stuff and I know visitors love to play with the novelty of a multi touch table. But I worry about the future of exhibits focused on screen based technology to deliver the experience when the technology in a twelve-year olds bedroom is more advanced than we can ever put in a museum. Our high tech exhibits run the risk of becoming dated within months.
What are your thoughts?

Tags: based, media, mobile, screen, technology

Views: 485

Replies to This Discussion

Hello Eric,

  You made some very interesting points that are really making me go "hmm..." My thesis work focused on how there is a disparity between museums disseminating knowledge primarily through transference and how people access and acquire knowledge outside the museum- primarily by sharing and re-sharing it. I further argue that in order to change this disparity, museums should change their philosophical perspective of their view and value of the visitor, primarily by allowing the visitor to be part of extending the interpretation of artifacts, exactly as you say the "manipulation of information." But you have an interesting point, can the value of artifacts lessen if museums become primarily touch screens? While I argue that if a visitor can gather more meaning and understanding by looking at an i-Pad than the object, what is the harm? But, instead of having the "either or" argument of a touch-screen-based museum experience, how can the two actually work together, such as the touch-screen provides tid-bits of information where you need to look closer at the actual object to get that "wow" factor. Hmmm.....

Jennifer;

If you watch visitors in museums that are using screen based interpretation especially multi touch screens you will find that they are busy playing and having fun, not necessarily a bad thing. The question is are they actually learning something or absorbing what they are seeing. I've also noticed that less time is spent looking at the artefacts on display and more time looking at the screens, afterall their bright, colourful and often have motion graphics just like tv. But this does not necessarily lead to a enhanced learning experience which is how they are often justified in design meetings.

I have yet to see comparison research of learning outcomes from traditional printed interpretation panels as opposed to multi media screens. I think that it is critical that researchers help us with proper studies on what learning actually happens when using these technologies so that museum staff and designers have benchmarks to work against when deciding how much of the budget goes to technology. 

As you mention  touch-screen content needs to prompt the visitor to explore the actual object and in this case I see some value in installing them. But to often they are used for static text, photos or 3d renderings that don't provide any more info than looking at the actual artefact. As designers we need to emphasize that if we don't have enough money in the budgets for solid well thought out content development we are actually doing the visitor a disservice by installing screen based interpretation because it will only distract the visitor from what they originally came to see. 

This will be an uphill battle because touch-screens are seductive and they enliven what can be a rather dull exhibit. But let's all remember it's not the screens that add value to the visitor experience it's authentic content.

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